THE GNOMON WORKSHOP ENVIRONMENT MODELLING FOR GAMES BOOKWARE 英文正式版(遊戲環境建模教程軟體)(DVD版)
In this demonstration, Nate explains and shows the process
by which a piece of concept art is interpreted and used to
model out a game environment in Maya. In the process, Nate
will explain various modeling tools, techniques, and workflows
as well as numerous theories and methods used to create
game art.
A timelapse video of the entire modeling session is included
so that the viewer can see and understand all the techniques
being used. Nate will also cover common errors and mistakes
to avoid so that the scene will run efficiently in real time
and light correctly.
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